I played a lot of the pen-and-paper roleplaying game in high school and college. I’m now conceptually more into Dungeon World’s approach, but I digress.
Unlike Tom Hanks, I avoided turning into a delusional murderer. Instead, I deepened some friendships, had a lot of big laughs, learned some cool vocabulary, and had an indirect introduction to systems design. Importantly, I also annoyed the hell out of my high school principal.
If you are not familiar with Dungeons & Dragons, there are two general flavors for how to play:
We elected for theater of the mind more often than not. This was mostly because the rule books by themselves were expensive enough, and my friends and I were lower middle class.
Theater of the mind play means that the entire game is conducted verbally. The sole exception is your character sheet, which is a text and number-based armature you build the rest of your character from.
The narrative is shared amongst everyone by talking. The aesthetics of the game exist entirely in each player’s mind, and not communicated via moving little figures around on a map.
You can probably guess where this post is going now.
Because I cannot half-ass anything, I went hard on immersing myself in the culture surrounding Dungeons and Dragons. This included subscribing to Dragon magazine.
I don’t remember the issue number, or the original author. However, I do remember it was from an advice column. The problem was the person who was running the game wanting to enliven his descriptions, as they felt like their narration was both boring and confusing.
The advice for that problem was spectacular, and it boiled down to describing the most important thing first.
Consider:
A large room with rough stone walls. Brownish moss clings to the walls, and trickles of brackish water also flow down parts of it. of Broken furniture is scattered across on the floor. The ceiling is so high that you cannot see it. Also, there is a large red dragon attacking you.
I don’t know about you, but I’d want to know about the red dragon’s presence and activity a lot more than the quality of the masonry. There’s also another odd bit of putting too much detail on the wrong thing.
Let’s rephrase it:
A huge dragon the color of a smoldering coal is attacking you! It is rearing its snake-like neck up to strike, head poised underneath a ceiling that is so high you cannot see it. Its dull black, iron-like claws dig into the floor of the rough stone room as it prepares to lunge at you. Broken furniture is scattered about, no doubt victims of previous altercations.
We’ve put the most important thing first. We then supply detail in an order that aids in understanding the main point, and discard information that is irrelevant to the overall concept we’re trying to communicate and mood we’re trying to evoke.
We now know:
This is explicit prioritization of information. It also demonstrates that informative information can also be entertaining.
Observant readers may also note I’ve added some emotion with the exclamation point, as well as adding some more flowery language into the mix.
Alternative text descriptions (alt text) are as much an art as much as it is a science.
A red dragon attack is a significant event, so additional detail and emotion helps. I feel confident in both editorializing the experience as well as punching it up, given that the larger goal is to communicate a frenetic, action-packed encounter.
The same also applies in reverse. Smaller, more succinct descriptions can be equally helpful in situations where the content is not a major contributor of the overall thing you’re trying to communicate.
In Dungeons & Dragons this is a bit of an in-joke. Over-describing something trivial can lead to your players fixating on it, completely derailing the plot as they try and uncover the secrets behind something mundane that you had no pre-formulated plans for.
This is why you want to go with this:
A worn, wooden mug full of cheap ale.
Over this:
A stout mug crafted from reclaimed lumber. It is poorly stained and worn smooth from years of heavy use. Twin iron bands are placed at the top and bottom, equally as worn and giving it a comfortable heft. A thin, frothy ale has been poured into it, smelling weakly of hops and strongly of alcohol. A single rivulet of ale pours down the side of the mug to stain the bar top the mug is placed on.
I mean, it’s a great description, but also not the point. The point is you’re in a seedy pub chasing down rumors about a goblin who somehow got its grubby little hands on a powerful magic artifact.
For alt text, we want to also consider the larger context of what you’re trying to communicate, why, and if the detail you provide helps that effort to communicate.
Consider the difference between a small badge that indicates a product has been recently-added to the storefront:
New!
And this Tweet from NASA showcasing a photo from the James Webb telescope:
A dramatic blade made of red gaseous wisps comes down top-to-bottom in the center of the image as smaller green wisps feather out in horizontal directions. A bright star shrouded in blue light is near the center of the bow-like blade. Blue dots in different sizes dot the background of the image, signifying neighboring stars.
These two concepts are the bread and butter of a roleplaying game experience. Consider:
The vizier prattles on, clearly in love with the sound of their own voice. Meanwhile, the rest of the court slumps—bored, exasperated, and succumbing to the stifling heat of the high summer. They are taking their cue from the sultan, some nakedly jealous of the cushioned throne he is slowly nodding off on.
In the desperation of scanning the room to find something more interesting to look at, you catch the unblinking gaze of the court jester. His stare makes you feel like a butterfly pinned to a specimen spreading board. The room begins to slowly fade to black as you continue to lock eyes. A subtle foxfire aura begins to shimmer around his frame, while a placeless humming sound gets louder and louder. The heat of the room is forgotten as a chill runs down your spine.
Or:
A white woman with short blue hair smirks at the camera and raises a glass to it. Her drink is a margarita, and the glass is beaded with sweat from the heat of the day. She is wearing a loose white shirt, and oversized red sunglasses are perched perfectly on her head. Her hair is slightly frizzy from the humidity, but her expression clearly communicates that she is unbothered by it. It is the golden hour, and the sun casts a warm, hazy amber glow on her skin. The table she is sitting at is wooden and well-worn. Behind her is a busy street, a blur of people going about their day.
Both of these descriptions are evocative.
As the author of both experiences I am trying to not only:
For the roleplaying game description, I am injecting an immediate sense of fear and menace into an otherwise boring situation. For the image description, I am I am creating a sense of relaxation and contentment.
Additionally, the introduction of the vizier may seem contradictory when compared to the dragon on a first read through. Remember that this is an editorialized experience.
The most important thing in this scene is the feelings of shock and fear when something unexpected and unsettling interrupts the mundane. In order to create that feeling, we need to first establish the humdrum experience of an boring, endless meeting in a stifling room.
Another reason why I advocate for describing the most important thing first is because of how screen readers announce alt text. A screen reader will read it in a linear order, starting from the first word in the string and ending with the last.
Unlike other web content, there isn’t really any other special way screen readers can work with alt text strings—short of increasing or decreasing the speaking rate. This is also why things like bolding, italicizing, links, and paragraphs aren’t allowed.
Another important thing to know about screen readers is that they have dedicated keyboard commands to make them pause or stop announcing. There are a few use cases for this behavior, but the most common one is, “Yup, I got it. Shut up now.”
Placing helpful, but ultimately non-critical information after the most important thing lets the person using the screen reader decide when they know enough to get what they need. It also saves them from wasting time re-listening to superfluous information if re-navigating to the image to glean some important detail (“Oh, what was the subject of that painting again?”).
The person who runs the game of Dungeons & Dragons has a responsibility to provide an entertaining and memorable experience for the other participants.
You wield a power as the person enabling and facilitating the experiences others have. This applies to roleplaying games as well as writing alt text.
This is why I believe most contemporary images on the web are not decorative. It’s also why I think it’s important to include details like race, gender, and ethnicity.
It is important to acknowledge this fact. For roleplaying games, it centers around consent. For alt text, it centers around autonomy.
We want to ensure that people who cannot see the image have the capability to understand it the same way as someone who can. There is a huge amount of power in this act.
A decent amount of people are uncomfortable the first time they play a roleplaying game. Acting out a character in front of others can feel strange at first, but is also a feeling that passes the more you do it.
The same applies for writing alt text. The more often you practice it, the better you get at it.
The grim reality is the state of alt text on the web leaves a lot to be desired. That said, writing it can be a joy and an art. If you’re looking for a new adventure to start, here are some resources that can help you on your quest:
I thought long and hard about doing this post, but I decided I am going to put this out there for people's consideration.
Last winter, there was a movement in the entertainment industry to 'save' an actor by going to their performance ***wearing a mask*** to help protect them from catching Covid.
Given the news out of Convergence, where not one, but three individuals (so far) are reporting they attended the conference positive for Covid, perhaps it is time for that ultimate in personal responsibility...keeping our teachers safe so that they can continue to teach in this craft we love so much.
I am immune compromised, so even IF my body was functioning, I would NOT attend any weaving conference because no one is wearing a mask. (Well, hardly anyone.) But just consider all of those instructors at Convergence. Consider how, if they got sick there, the impact that would have on their other teaching dates. Consider how, if they get Long Covid, their ability to teach would be compromised.
We had a chance when the pandemic hit to recognize that we need *clean* air, but instead our public health officials mealy-mouthed about washing hands and keeping distance between us instead of, you know, mandating cleaning the air, just like we do with water.
The alt-right didn't help by protesting about masks being an infringement on *their* 'rights' to spread a deadly virus.
Not deadly for everyone, true. But we are only now starting to find out the extent of the damage being caused by Long Covid.
We have to remember that the majority of the teachers we love to learn from are...older...and thus more vulnerable.
If we want them to feel safe to remove their masks while they teach, it would be a boon, a gift, a mitzvah (if I've spelled that correctly) for the participants to WEAR A DAMNED MASK and protect the instructors from getting sick.
At the very very LEAST, wear a mask until people know they are not positive, after sitting in an airplane for several hours with who knows how many people breathing the virus (any virus, come to that) into the shared air of the plane.
More and more people who are knowledgeable about communicable diseases are describing Covid as a mass disabling event. There are thousands of people now dealing with Long Covid. I now have to remember when I am answering questions on line that *some* of the people are dealing with Covid brain fog, and what I thought was a clearly worded response might not be clear to the person with brain fog from Covid.
The irony is not lost on me that the film industry STILL has higher Covid protocols than hospitals. Because the film industry knows that if their star(s) go down with Covid, it will be very expensive for them.
If we infect our beloved teachers with Covid, pretty soon they won't be teaching anymore.
Maybe some people are ok with that, but I'm not.
So, please. Next time all y'all attend a workshop, how about wearing a mask to protect not just yourself, but the teacher. Send them home without a dose of Covid, so they can keep teaching.
We’ve said it before: online age verification is incompatible with privacy. Companies responsible for storing or processing sensitive documents like drivers’ licenses are likely to encounter data breaches, potentially exposing not only personal data like users’ government-issued ID, but also information about the sites that they visit.
This threat is not hypothetical. This morning, 404 Media reported that a major identity verification company, AU10TIX, left login credentials exposed online for more than a year, allowing access to this very sensitive user data.
A researcher gained access to the company’s logging platform, “which in turn contained links to data related to specific people who had uploaded their identity documents,” including “the person’s name, date of birth, nationality, identification number, and the type of document uploaded such as a drivers’ license,” as well as images of those identity documents. Platforms reportedly using AU10TIX for identity verification include TikTok and X, formerly Twitter.
Lawmakers pushing forward with dangerous age verifications laws should stop and consider this report. Proposals like the federal Kids Online Safety Act and California’s Assembly Bill 3080 are moving further toward passage, with lawmakers in the House scheduled to vote in a key committee on KOSA this week, and California's Senate Judiciary committee set to discuss AB 3080 next week. Several other laws requiring age verification for accessing “adult” content and social media content have already passed in states across the country. EFF and others are challenging some of these laws in court.
In the final analysis, age verification systems are surveillance systems. Mandating them forces websites to require visitors to submit information such as government-issued identification to companies like AU10TIX. Hacks and data breaches of this sensitive information are not a hypothetical concern; it is simply a matter of when the data will be exposed, as this breach shows.
Data breaches can lead to any number of dangers for users: phishing, blackmail, or identity theft, in addition to the loss of anonymity and privacy. Requiring users to upload government documents—some of the most sensitive user data—will hurt all users.
According to the news report, so far the exposure of user data in the AU10TIX case did not lead to exposure beyond what the researcher showed was possible. If age verification requirements are passed into law, users will likely find themselves forced to share their private information across networks of third-party companies if they want to continue accessing and sharing online content. Within a year, it wouldn’t be strange to have uploaded your ID to a half-dozen different platforms.
No matter how vigilant you are, you cannot control what other companies do with your data. If age verification requirements become law, you’ll have to be lucky every time you are forced to share your private information. Hackers will just have to be lucky once.
The Kickstarter campaign for WEFT launched this morning.
They need to reach their goal by mid-July, so if you want to see a magazine geared towards the more intermediate level weaver, here's your chance.
I'm told PLY is an excellent magazine for spinners; I'm hoping this will be an excellent magazine for weavers.
Handwoven is good - it has great projects with lovely photos, and provides information on how to weave the projects they highlight. I'm hoping WEFT will bend a little more towards teaching beyond the basics.
Partly that is a bit selfish on my part, because while I subscribe to Handwoven, it isn't geared towards me. In fact I wrote for Handwoven on many occasions in the past. My textiles were even used on the cover of two issues. :)
But I also miss getting together with other weavers, talking about textiles in depth, expanding my horizons. I could join a study group, probably should, but right now I don't want to add the 'burden' of deadlines to my life beyond what I already have. And I really don't want the responsibility of hosting a study group.
Since my body started seriously falling apart a few years ago, it's become impossible for me to teach a class in person. Fibre Week at Olds College has been cancelled, so I don't go there every year, either. And I miss the community of weavers. So, I'm hoping that WEFT will be a good alternative, perhaps help keep me thinking in fresh ways about how to take threads and turn them into cloth.
Even if you aren't interested in WEFT, let weavers you know, know about it. Let's get this project up and running!
So this is some exciting news! This is a bit of a long story, but it ends with me screeching from the rooftops that I knit a sweater that has ended up on TV!
As you all know, Kyle Cassidy and I worked on the book Lopapeysa. While we were there Kyle Knit his own Lopi sweater for the first time as we traveled around the ring road. We discussed seeing stones at a church and how the shapes could be incorporated into a lopi yoke. Kyle said he wanted something with swords in it!
After knitting (and gifting) his first sweater, he set about making another one. He used my pattern (recipe) for the adventure sweater, and the yoke graph as a template to make an insanely cool design utilizing his sword idea. Then he gifted it to none other than Neil Gaiman.
Neil Gaiman wearing the sweater knit by Kyle Cassidy
Shortly after Neil posted a picture of himself wearing the sweater, the crew from HBO reached out to me asking if I could make another one for an actor to wear. They offered fair compensation but there was a catch. The sweater had to be in Canada in just a few days. Meaning with shipping and blocking time, I would have to knit it in less than THREE DAYS.
“No problem!” I said. In my mind I was of course thinking, small problem, but heck, most actors are on the smallish side, this should be easy.
“Great! They replied! Here are the actors measurements!
Okay, bigger problem. This actor is apparently fit. And muscular. This sweater needed to be a size Large, not small. But I dove in, didn’t sleep, cried a couple times and got it done!
I sent it off, they said thank you and then… silence. Was it used? Who wore it? Will I see it on screen. I had no way of knowing. I heard the show got sold to Netflix, then came the release date. Then finally, today I saw the show. And guess what? THEY USED THE SWEATER!
I’m so happy and excited! Kyle wrote up a lovely description of how it came to be, and we have released the sweater pattern for absolutely zero dollars, though we would love it if you could tag us when posting your finished creation.
If you’d like to learn more about knitting Lopapeysa sweaters, check out our book Lopapesysa!